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- The file DCGAM301.ZIP contains updated executables and scripts for
- the DCGAMES system from version 3.0. If you already have version
- 3.0, you only have to download DCGAM301.ZIP to be up-to-date.
-
- + The generic variables (Ln, Gn, PLAYER.Vn, NPC.Vn, OBJECT.Vn and
- WORLD.Vn {also known as Wn}) may now be accessed with an INDEX
- value which can be an arithmetic expresion as follows:
-
- Old Style Range May now be accessed also as New Range
- ------------------ --------------------------- ---------
- Ln 0-255 L( <expression> ) 0 - 2047
- Gn 0-255 G( <expression> ) 0 - 2047
- Wn 0-15 W( <expression> )
- WORLD.Vn 0-15 WORLD.V( <expression> )
- PLAYER.Vn 0-7 PLAYER.V( <expression> )
- NPC.Vn 0-7 NPC.V( <expression> )
- OBJECT.Vn 0-7 OBJECT.V( <expression> )
-
- Note that there still a few restrictions on the usage of the
- index variables:
-
- a) You cannot use an indexed variable in a DISPLAY or SELECT
- command. You must use the Xn form, which is limited to
- the range 0-255
-
- Valid: L(5) = select$( "Something", L7, "Other", L8 );
- Invalid: L(5) = select$( "Something", L(7), "Other", L(8) );
-
- b) The STRING variables (S0 through S16) are not availabe using
- indexes at this time. Next version should see the string
- handling capabilities greatly extended, as well as the number
- of variables.
-
- + The MERCHANT script now has a new menu item. The merchant will
- IDENTIFY objects that it might recognize for a fraction of it's
- value. You are given the opportunity to give any name you want
- to the object you have identified.
-
- + The QUESTER script has been fixed to handle rescued prisoners. The
- prisoner is removed from the player's party, moved to the side of the
- quester, changed from type PRISONER to type CIVILIAN and it's TEXT,
- PCX (picture) and VOICE (VFL) entries incremented.
-
- + To simplify working on multiple games at once, the system files may
- now be placed in a single location along with the game executables,
- and the game programs will locate the files in that location if they
- are not found in the game's directory. To use this setup:
-
- 1.- Create a directory to hold the system files and executables:
-
- MKDIR C:\DCFILES
-
- 2.- Copy the files
-
- COPY *.EXE C:\DCFILES (executables)
- COPY DCCTOKEN.DAT C:\DCFILES (tokens file)
- COPY DCFONTS.7X5 C:\DCFILES (font file)
- COPY DC*.VLO C:\DCFILES (graphics files)
-
- 3.- Erase the files in your game directory (make sure they made
- it into the other directory before you do this)
-
- ERASE *.EXE
- ERASE DCCTOKEN.DAT
- ERASE DCFONTS.7X5
- ERASE DC*.VLO
-
- 4.- Set your DOS path environment variable to find the executables
-
- SET PATH = .....;C:\DCFILES;....
-
- + Minor bug fixes were made to the scripts, the game driver and the
- game builder.
-
-